The curriculum of S1 Recreation Business Management Study Program has a cumulative study load of 146 credits with a cumulative study duration of 8 semesters and a maximum of 14 semesters. The MBR Study Program curriculum is designed to respond to the demands of the nation and the market, so that students not only learn courses related to business management, but also various other expertise so that they have superior competence. Here are the course details for 8 semesters:
Semester 1 | ||
AGAMA ISLAM | ISLAM RELIGION | 2 |
AGAMA KRISTEN | CHRISTIAN RELIGION | 2 |
AGAMA KATOLIK | CATHOLIC RELIGION | 2 |
AGAMA HINDU | HINDU RELIGION | 2 |
AGAMA BUDDHA | BUDDHISM RELIGION | 2 |
AGAMA KONG HU CU | KONG HU CU RELIGION | 2 |
AKUNTANSI | ACCOUNTING | 3 |
BAHASA INGGRIS | ENGLISH | 2 |
BAHASA MANDARIN 1 | MANDARIN 1 | 3 |
EKONOMI LEISURE | LEISURE ECONOMICS | 3 |
PENGANTAR BISNIS LEISURE | INTRODUCTION OF LEISURE BUSINESS | 2 |
PENGANTAR MANAJEMEN LEISURE | INTRODUCTION OF LEISURE MANAGEMENT | 2 |
PEMBENTUKAN KARAKTER DALAM LEISURE | CHARACTER BUILDING IN LEISURE | 3 |
20 | ||
Semester 2 | ||
BAHASA INDONESIA | INDONESIAN | 2 |
BAHASA INGGRIS LANJUTAN | ADVANCE ENGLISH | 3 |
BAHASA MANDARIN 2 | MANDARIN 2 | 3 |
BISNIS DIGITAL UNTUK LEISURE | DIGITAL BUSINESS FOR LEISURE | 4 |
PANCASILA | PANCASILA | 2 |
STATISTIKA BISNIS | BUSINESS STATISTICS | 3 |
TEORI ORGANISASI | THEORY OF ORGANIZATION | 2 |
19 | ||
Semester 3 | ||
BAHASA MANDARIN 3 | MANDARIN 3 | 3 |
BAHASA INGGRIS LEISURE | ENGLISH FOR LEISURE | 2 |
BERPIKIR KREATIF DALAM BISNIS LEISURE | CREATIVE THINKING IN LEISURE BUSINESS | 4 |
MANAJEMEN PEMASARAN LEISURE | MARKETING MANAGEMENT IN LEISURE | 3 |
MANAJEMEN JASA | SERVICE MANAGEMENT | 3 |
MANAJEMEN KEUANGAN LEISURE | FINANCIAL MANAGEMENT IN LEISURE | 3 |
PERILAKU ORGANISASI | ORGANIZATION BEHAVIOUR | 2 |
20 | ||
Semester 4 | ||
KEWIRAUSAHAAN | ENTREPRENEURSHIP | 2 |
MANAJEMEN EVENT | EVENT MANAGEMENT | 3 |
MANAJEMEN JASA PARIWISATA | TOURISM SERVICE MANAGEMENT | 3 |
MANAJEMEN KUALITAS PELAYANAN | SERVICE QUALITY MANAGEMENT | 3 |
MANAJEMEN SDM DAN KEPEMIMPINAN | HUMAN RESOURCES MANAGEMENT AND LEADERSHIP | 3 |
MANAJEMEN OPERASI LEISURE | OPERATION MANAGEMENT IN LEISURE | 3 |
PERILAKU KONSUMEN DALAM LEISURE | CONSUMER BEHAVIOUR IN LEISURE | 3 |
20 | ||
Semester 5 | ||
DESIGN THINKING DAN INOVASI | DESIGN THINKING & INNOVATION | 3 |
KEWARGANEGARAAN | CITIZENSHIP | 2 |
KOMUNIKASI DIGITAL | DIGITAL COMMUNICATIONS | 3 |
MANAJEMEN PROYEK LEISURE | PROJECT MANAGEMENT IN LEISURE | 3 |
PENJENAMAAN MEREK DESTINASI | DESTINATION BRANDING | 3 |
PERENCANAAN BISNIS LEISURE | LEISURE BUSINESS PLANNING | 3 |
SISTEM INFORMASI MANAJEMEN LEISURE | LEISURE MANAGEMENT INFORMATION SYSTEM | 3 |
20 | ||
Semester 6 | ||
BIG DATA UNTUK INDUSTRI LEISURE | BIG DATA FOR LEISURE INDUSTRY | 4 |
MANAJEMEN STRATEGIK UNTUK LEISURE | STRATEGIC MANAGEMENT FOR LEISURE | 3 |
MANAJEMEN RISIKO | RISK MANAGEMENT | 3 |
MANAJEMEN PENDAPATAN LEISURE | REVENUE MANAGEMENT IN LEISURE | 3 |
METODOLOGI PENELITIAN UNTUK LEISURE | RESEARCH METHOD FOR LEISURE | 3 |
PARIWISATA BERKELANJUTAN DAN EKOWISATA | SUSTAINABLE TOURISM AND ECOTOURISM | 3 |
19 | ||
Semester 7 | ||
ETIKA DAN REGULASI UNTUK LEISURE | ETHICS AND REGULATION FOR LEISURE | 2 |
MANAJEMEN DESTINASI LEISURE | RECREATION DESTINATION MANAGEMENT | 2 |
MANAJEMEN FASILITAS DAN PROPERTI | PROPERTY AND FACILITY MANAGEMENT | 3 |
MANAJEMEN DAN DESAIN FASILITAS | FACILITY DESIGN AND MANAGEMENT | 3 |
MODEL BISNIS ACARA SENI DAN BUDAYA | BUSINESS MODEL FOR ART AND CULTURAL EVENT | 2 |
PENGEMBANGAN KOMUNITAS BERKELANJUTAN | SUSTAINABLE COMMUNITY DEVELOPMENT | 3 |
PEMASARAN PAGELARAN SENI DAN BUDAYA | ART AND CULTURAL PERFORMANCE MARKETING | 3 |
PROYEK PENJENAMAAN DESTINASI | DESTINATION BRANDING PROJECT | 2 |
MANAJEMEN ACARA GAME DAN E-SPORT | EVENT MANAGEMENT FOR GAME AND E-SPORT | 3 |
MANAJEMEN ACARA OLAH RAGA | SPORT EVENT MANAGEMENT | 3 |
MODEL BISNIS ACARA OLAHRAGA | BUSINESS MODEL FOR SPORT EVENT | 2 |
MODEL BISNIS GAME DAN E-SPORT | BUSINESS MODEL FOR GAME AND E-SPORT | 2 |
PENGELOLAAN LOGISTIK EVENT | EVENT LOGISTIC MANAGEMENT | 3 |
TEKNOLOGI GAME DAN E-SPORT | GAME AND E-SPORT TECHNOLOGY | 3 |
20 | ||
Semester 8 | ||
SERTIFIKASI | CERTIFICATION | 2 |
TUGAS AKHIR 1 | FINAL PROJECT 1 | 2 |
TUGAS AKHIR 2 | FINAL PROJECT 2 | 4 |
Total | 8 |